Aveyond Rhen Quest Build C

On

Fandom: Aveyond 1: Rhen's Quest Pairing: Lars Tenobor x Rhen Darzon Theme Set: Alpha Rating: PG13 Warnings/Comments: Some suggestive content. This follows the game's Build C ending.

Aveyond rhen quest

Comfort He thought that homecomings should be a happy affair - which is why he is baffled when, come nightfall, she starts to cry, just a stone's throw away from the village she called home, and he sits quietly beside her, hoping his presence could do something. Kiss He knows nothing of gentlemanly smoothness despite his background: only tugs and insistent hands and breathy, clumsy rawness to which she is completely addicted. Soft There is no softness in her, at least on the outside - he still marvels that her sword singer's touch could be so gentle and caressing. Pain He had come to know different kinds of pain in their journeys, but the one he felt while watching her and Dameon laugh together was terribly new. Potatoes On her dare he agrees to peel the potatoes for tonight's dinner; he ends up earning five cuts and a triumphant fit of laughter from her - and he swears he'll get better at this, incompatibility of 'menial task' and 'nobility' be damned. Rain 'I wonder if it's raining in Clearwater,' she mumbles, watching the rain fall outside the caravan and he wonders where Clearwater is, and how far she must be from home.

Does anyone know when BFG will have Build C to download. Aveyond 1 Build C. I could do it before with Rhen using Trinity Fury. Aveyond is packed with 60 spellbinding quests. Aveyond I: Rhen's Quest 2. ( i used build C ) Story good.

This is your first quest which. (there is a bug in the Build 2 of Aveyond 1 where if you. She will trigger a quest (side quest no.27). Enter Rhen’s.

Chocolate Dameon got his as well, but he has a certain kind of smugness in knowing he received her homemade 'Clearwater special chocolates' first. Happiness They walk, chat, argue, tease, and laugh together - and he wouldn't say it, but his greatest happiness comes from these small things. Telephone The academy chooses her to become one of the envoys to Sedona this year - and he finds himself wishing of a way he could communicate with her from across the ocean. Ears Elini eventually notices what is different - the sorcerer is wearing hoop earrings, and the sword singer has an elaborate silver earring with a red gemstone - and smiles knowingly. Name 'Peta,' he says, just to rile her up - and she kicks him with a vengeance. Sensual She used to hate the word, despised it like dirt and all things unholy, but she could not - could not - resist the shivers down her spine as he murmured it to her ear, lips fresh from a kiss: slave.

Death Dameon dislikes the sorcerer - an arrogant, city-bred brat with a penchant for rolling his eyes - and he would've gladly let him die at that moment, if not for her despairing pleas as the boy lies bleeding in her arms. Sex She grasps the fabric of his slipping robes, whispering his name as they sink deeper into unspeakable, secret pleasures and silken bedsheets. Touch She runs a hand through his windswept, slightly singed hair, laughing and saying 'congratulations, time master', and he feels warm and complete and he grins with her. Weakness He finds it hard to say no whenever she frowns like a child with a jutting, trembling lip; she finds it hard to say no whenever he stops arguing with a look of genuine hurt. Tears People die left and right in Dirkon, the plague-ridden town, and people cry left and right as well - and she could see him look at them with a sympathy she doesn't know he is capable of having.

Speed 'Rhen, the last time I checked there are no speed limits for dragons around here - it's not my fault if you're scared of high speed and high altitudes - don't point that thing at me!' Wind She stands at the edge of the grass-carpeted field, enjoying the fresh mountain wind scented with apples, just like when she was younger - only now, there is someone to share the experience with. Freedom They were almost too good to be true but they did happen, on the same day and at the same moment - the sword singer's assurance of her freedom as a slave, and the spoiled brat's priceless reaction. Life The Oracle lays the choices before her, the different roads of her life, and as she stands indecisive he desperately prays to the Sun God that whatever path she decides to follow, she would let him accompany her. Jealousy The Veldtonian women tail him relentlessly - even the Queen - and she has no idea why she is so irritated (and it seems that Elini and Te'ijal do). Hands She is surprised to realize that his hands are far rougher than she thought them to be - calluses from holding staves, scars and scratches from battles - but then again, he has become far more mature than she gave him credit for.

Taste She doesn't deny that the Sun Priest's refined sweetness is pleasant, but there is something very memorable and exciting with the spicy, stinging sensations the sorcerer reminds her of. Devotion She asked him once, in the middle of the journey, of how far he would go, given the immensity of their quest, and he answered with his trademark smirk, 'A step farther than you.' Forever Ahriman once gave her the offer of an endless future - looking back, she is infinitely grateful that she turned the demon down, having discovered the joys of a limited but happy future with him. Blood 'I'm alright,' he rasps after the incantation, one shaking hand covering his mouth and red seeping through his fingers, and it is the first time in their journey that she feels genuine worry. Sickness She doesn't know whether to let him stay or kick him out - he taunts of her reddened nose and her nasal voice, but at the same time he dotes over her like a mother hen. Melody He is fond of muttering sweet nonsense whenever they are alone; if she strings them together, they could already form a song. Star He sees a falling star and hears a wish - let us be together.

Home Their homes are in different places - she has Clearwater and Thais, he has Ghalarah and Veldarah - but somehow, the Sedonian manor is their home. Confusion For several seconds they only blink at each other, and in her head she repeats, over and over and over in a dizzying rhythm - he kissed me.

Fear He knows that she is made of sterner and nobler stuff, but his heart still beats wildly as the Sun Priest and Ahriman try to charm her into the darkness. Lightning/Thunder The storm drowns every other sound, but in the silence tailing a thunderclap he could hear the soft sobbing of the slave girl in the attic.

Bonds An envoy's words sever them as master and slave and eventually link them as comrades. Market He performs his trademark eye-roll as another shopping bag is thrust into his arms and she exclaims, 'Look, sale on herbs!' Technology She stares, half-awed (on how he tinkers with the cogs and pipes) and half-amused (on the greenish slime all over his front), as he manages to get the 'Sludgemaster' contraption to work. Gift The velvet box sitting among the piles of books and lesson plans on her desk is strange, and the ring inside it - made of finest Thornkeep gold - is even stranger, but the stuttering denial and eventual roundabout admission from him is the strangest - and most memorable - of all. Smile He smirks and grins and laughs condescendingly for the entire world to see, but his most sincere smiles are for her alone.

Innocence 'It's something-' Elini shoots him a nasty look that promises pain if he messes with the two's innocent minds - and the pirate clears his throat and continues '-that married people do.' Completion The thought never ceases to amaze her - they began in Veldarah as students and returned to Veldarah as instructors.

Cloud Just as when she is so high up the beanstalk she is hidden by a cloud, he finally finds the guts to shout, 'Be careful!' Orion's highest cliff, she feels he is so close to the sky she would be lost in it forever, until he grabs her arm and calls her back to earth. Heaven Yes, Lars Tenobor, I'll marry you - and he stands there stunned and unbelieving and smiling madly in unparalleled bliss. Hell His nightmares always include Rhen saying 'yes' to Ahriman, then turning towards him with blank eyes and a sword thrust to his chest. Sun He can be so hot-blooded at times, she wonders if he should be the Sun Priest instead of Dameon. Moon The moon looks on as they walk down the dirt road towards Veldarah, barely certain of their tomorrow and strangely excited about it.

Waves They stand together at the beach of Southern Isle, sunset-tinted waves lapping at their bare feet and she murmurs, 'We've come a long way.' Hair In the morning he braids her hair - he knows something of braids - the sleepiness creeping out of her system at every gentle tug and feeling of fingers through the strands, and the final yawn turns to a gasp as he sweeps the braid over her bare shoulder and leaves a kiss at the back of her neck. Supernova They are the best sword singer and sorcerer of their generation, heroes of the world and the stuff of legends - it seems they have reached the pinnacle of greatness, but somehow, going back to the Academy where their dreams, rivalries and adventures began, they sense that it isn't over yet.

Aveyond Rhen Quest

Aveyond Quick Start Walkthrough 1. Open Aveyond. If you want to play the game in full-screen mode, press ALT+ENTER on your keyboard. From the Title screen, select New Game. After the introduction is over, you start the game in a village called Clearwater.

Go to your house. Your house is to the left of the first bridge. In your house, go upstairs and talk to your dad (go up to him and press SPACEBAR on your keyboard). He asks you to bring back the village healer.

Aveyond Rhen Quest Walkthrough

Leave your house and go east (across the first bridge). Then go north (up the stairs). Then go west (across the second bridge). Travel west until you reach the cliff, then go north until you see a cottage. This is the healer's house.

Go into the house and talk to the healer. She joins your party. Go back to your dad.

When you go upstairs, the healer will leave your party and talk to your dad. Your dad will ask you to talk to your mother. Go talk to your mother. She asks you to bring her five marionbells. Leave your house and go south to the meadow.

You will see some kids picking flowers. Pick four marionbells here. Go back towards the village and go into the cave. In the cave, go north. The cave will take you to another meadow where the last marionbell is.

Pick the fifth marionbell here. Go back home and give your mother the marionbells. She asks you to go to bed. Go upstairs and to bed on the left. Walk into the your bed. This makes you sleep.

Go downstairs and talk to the priestess who is standing by the fireplace. Keep talking to her until she gives you a priestess ring. 14.Leave your house and go south to the cave. Talk to the boy at the cave entrance and then follow him into the cave.

Talk to the strange man in the cave. He captures you and takes you to a village in the east called Ghalarah. He sells you as a slave. When you wake up in your room, read the note on your desk. This list contains the chores you have to do for the day. Leave your house and go south into the village. Find the seamstress shop and talk to the seamstress.

She will give you Lar's traveling clothes. Take the traveling clothes back to your house and give them to Mistress Rona. Your next chore is to kill the spiders in Mistress Rona's attic. Before you go up there, save your game. To do this: - Press ESC on your keyboard. This opens the main menu.

From the main menu, select Save Game. Select a save slot for your game and press ENTER on your keyboard. After you have saved your game, go up to the attic and fight the spiders. Before you leave the attic, search each spider that you killed for goodies.

Go downstairs and talk to Mistress Rona. She asks you to find her son Lars. Leave the house and go south into the meadow. Lars and two friends are there. Talk to Lars then go back to your house and talk to Mistress Rona. In the morning, talk to Mistress Rona. Once again, she asks you to find Lars.

Leave the house and go south into the village. Lars is in the village tormenting a young boy. Talk to Lars. You receive a token from an emissary who sees you and Lars.

Aveyond

You must go to the city Veldarah. Save your game and leave the village. In the wilderness, avoid the snakes at all cost. Only fight the spiders when you have to.

Go to the city Veldarah. The city is Northeast.

If you get lost, look for a sign to tell you where you are. In Veldarah, go Northwest to Shadwood Academy. Go into Shadwood Academy and talk to the headmaster, Harald. He will give you a key to your room. Go find your room in the academy and unlock the door. Open the treasure chest in your room.

You will get your school uniform. Put on your school uniform. To do this: -Press ESC.Select Items.Select your school uniform from the list and press ENTER. Go into the student courtyard and talk to Lorad. You must fight him to become a journeyman sword singer.

Before you fight him, go out into the jungle and fight some spiders and snakes for experience. Also, make sure to save your game before you fight him. After you fight Lorad, leave Shadwood Academy and go south into the city of Veldarah. Near the entrance of the city, go into the junk dealer's shop (look for a shop with a sign that has a key on it). Go up to the ring in his shop and press ENTER.

The junk dealer will ask you if you want to buy the ring. Buy the ring and leave the junk dealer's shop. The priestess will appear when you are leaving the shop. She tells you to meet her at the Empress's palace. In Veldarah, go northeast to the palace.

In the palace, talk to the Empress. She will give you an important quest: Find seven druids and take them to a place called Aveyond. Leave the palace and go to Shadwood Academy. Find Lars and talk to him. He will join your party. Go to the entrance of Veldarah.

You will see the priestess. Talk with her. She joins the party. Leave Veldarah and go west. In the jungle, go northwest until you reach the overworld. If you get lost, look for signs to read. In the overworld, go north and have the boatman take you to the Northern isle.

In the Northern Isle, go northeast until you see a cave (not the cave with the minor in it). The cave takes you to Aveyond. In Aveyond, go east. After you pass Teacup town, go north to the temple.

Talk to the oracle in the temple. At this point, the main quest for the game begins.

You must search the isles for the druids and bring them to the temple in Aveyond. When you have done this, you will receive a relic of great power that can defeat Ahriman, the villain in the game. I suggest that you go back to the Eastern Empire, head south through the Wildwood Forest, and then east to Lands End. In Lands End, there is a temple with the easiest druid to find. Go into the temple basement and fight the demon for the druid's soul.

Then, take the druid to Aveyond. If you can't remember which druids you need to save, you can check your journal to refresh your memory. To check your journal: - Press ESC.

Aveyond Rhen Quest Build C

Select Journal. Content(s) of this game guide may not be copied or published on any other site without permission from Casual Game Guides. Blackmagic design intensity drivers. ©CasualGameGuides.com 2006 - 2018.