Sonic Generations Ar Tools

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Ar-15 tools

Tools; Sonic Generations. Sonic is willing to put the pedal to the metal and thus. This Sonic Generations trainer was created with and for the SinglePlayer of. Sonic Generations - v1.0r4 +6 Trainer - Download. Gameplay-facilitating trainer for Sonic Generations. This trainer may not necessarily work with your copy of the game.

So I've been developing a Sonic Engine in Unreal Engine 4. The physics are pretty solid and everything seems fine however I can't rip Sonic's animations from Sonic Generations.

I tried doing it by my self however it doesn't display right. Also I can't seem to find any useful tutorials or posts about ripping Sonic Generations animations. This is what I did:. Unpacked bb3 using QuickBMS. Used Gens Archive Editor to extract the content of Sonic.ar.00. Used the old version of SonicGLVL (that supports exporting) to convert the chrSonicHD.model from the extract to a.dae file.

Used HKXCMD (the Skyrim tool) to convert the.hkx animations from the extract to a.kf format. Imported the model in 3DS Max. Imported animation in 3DS Max using nif tools.

Sonic is deformed crazily. Cry myself to sleep Can you guys tell me what im doing wrong please. I need those animations for the Engine. If you guys wanna check the engine out feel free to. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file. After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. I tried a different animation and got similar results (used the jog one this time).

Just to make it clear of how I convert animations. I go to the file folder in command prompt. I use the command 'hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf'. Then use the converted animation in 3DS Max.

PS: Forgot to mention this but when im converting the animations it outputs this to the log that may be useful in finding what im doing wrong: C: Users. Documents Projects Sonic Generations Hacking SonicGensModelhkxcmd ExportKF chrSonicHD.skl.hkx snidleloop.anm.hkx exportedanim.kf Non-uniform scaling found while processing 'UpperArmL'.

Non-uniform scaling found while processing 'HandL'. Non-uniform scaling found while processing 'UpperArmR'. Non-uniform scaling found while processing 'HandR'. Non-uniform scaling found while processing 'ThighL'. Non-uniform scaling found while processing 'FootL'. Non-uniform scaling found while processing 'ThighR'. Non-uniform scaling found while processing 'FootR'.

Collision Properties

I doubt the output has anything to do with the glitches since pretty much any bone can get deformed and only a few of them are mentioned in the log. The animation usually does fix itself after reimporting it a few times, just make sure to check all the fingers since they can easily be overlooked. I actually haven't touched Generations ripping in quite some time, so maybe someone has already found the solution.

Daniel Defense

If it doesn't eventually load right you could try searching on Sonic Retro since hacking community is the most active there.

Daniel defense

Sonic Generations: Episode Metal is a mod for the PC version of Sonic Generations that lets you play through the game as Metal Sonic. The mod features both the Classic and Modern designs of Metal Sonic in place of the Classic and Modern Sonics, alongside numerous other 'features' that aren't fully related to playing as Metal Sonic. The mod comes in both a 'Full' Version and a 'Lite' Version.

Objects

The Mod's 'Lite' Version includes: - A select few custom animations and altered graphical effects for the playable Metal Sonics, and a few altered sound effects/voice clips for Modern Metal Sonic. Altered physics inspired by Sonic Adventure 2: Battle's Multiplayer Mode.